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What is virtual reality?

Virtual reality (VR) is a technology that makes you feel like you’re in another place.

You wear a special headset that covers your eyes, and the scene moves when you turn your head or move your body. It’s a fun trick on your eyes and brain that helps you explore totally different worlds.

VR vs. 360° video

In a 360° video, you’re at a fixed point within the scene and can look around in every direction. But in a virtual world experienced through a VR headset, it feels like you’re truly there—you can walk around just as you can in the real world and interact with objects using your hands.

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How VR headsets work

VR lets you see, hear, and move so you can experience things that you would otherwise only watch or read about. With gloves or controllers, you can even feel what you see.

This sense of being present “inside” a scene is called immersion. It can help hold your attention, so you’re more engaged as you learn. Using your senses together can help you remember, because you didn’t just read about something—you experienced it.

Can VR help us learn science?

Caring about Earth

In an experiment, kids used virtual reality to explore the ocean. They saw how pollution and climate change harm sea life, like coral and fish.

The experience helped them remember processes, such as how the ocean becomes more acidic, and why that’s dangerous. It also made them curious and more interested in protecting the sea.

What else can VR help us learn?

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With VR, you can explore art and culture in new, interactive ways. Imagine stepping inside a painting and looking up at the swirling skies of Van Gogh’s The Starry Night! Immersive VR can make learning in museums more playful and exciting. Which artwork would you like to explore?

Book, video, or VR?

Challenges of VR

VR is fun, but not perfect. Headsets can be expensive or uncomfortable, especially for kids. Seeing movement like flying or walking in VR while your body stays still can confuse your brain and make you feel dizzy or sick.

VR can also tire your eyes or make you feel a little uneasy or anxious. To stay safe, take a break after 20 minutes.

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Learning Objectives

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Based on Curriculum 21, German-speaking Switzerland, 2025. 

Students can…

MI.1.1 for 9+

  • 1a) share their experiences in virtual worlds, and talk about their media usage.

  • 2b) name the advantages and disadvantages of virtually mediated experiences.

Learning in VR

  • reflect on what it means to feel “immersed” in a learning experience.

  • compare learning with VR to traditional methods (e.g., reading or watching videos) and discuss when VR might be effective.

Water cycle

The 360° video provides a preview of the VR lessons and is intended to give students an impression in case no headset is available. Scientific processes have been simplified and shortened for the sake of cinematic editing. For teaching the water cycle, we recommend using the full VR environment available on Meta (German only).

NMG 2.2 for 9+

  • 2e) can relate and organize various phenomena and characteristics concerning the sun/light, air, heat and water, as well as explain and classify the insights gained from them.

About the author

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This story has been written by Jessica Stoller-Conrad

Jessica is a science writer who loves explaining complex things in simple ways. She’s produced articles, games, and videos for kids—and authored an award-winning book for kids, too.

Bibliography

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Learning science with VR 

Martarelli, C. S., Dubach, J., Schelleis, N., Cacchione, T., & Tempelmann, S. (2025). Virtual reality in primary science education: Improving knowledge of the water cycle. Educational Technology Research and Development, 73(4), 999–1024. https://doi.org/10.1007/s11423-024-10431-4 

Markowitz, D. M., Laha, R., Perone, B. P., Pea, R. D., & Bailenson, J. N. (2018). Immersive virtual reality field trips facilitate learning about climate change. Frontiers in Psychology, 9, Article 2364. https://doi.org/10.3389/fpsyg.2018.02364 

Deeks, H. M., Walters, R. K., Hare, S. R., O’Connor, M. B., Mulholland, A. J., & Glowacki, D. R. (2020). Interactive molecular dynamics in virtual reality for accurate flexible protein-ligand docking. PLOS ONE, 15(3), e0228461. https://doi.org/10.1371/journal.pone.0228461  

Goddard, T. D., Brilliant, A. A., Skillman, T. L., Vergen, S., Tyrwhitt-Drake, J., Meng, E. C., & Ferrin, T. E. (2018). Molecular visualization on the holodeck: New tools for immersive molecular architecture exploration. Journal of Molecular Biology, 430(21), 3982–3996. https://doi.org/10.1016/j.jmb.2018.06.040  

VR and Cognition 

Palombi, T., Galli, F., Giancamilli, F., D'Amico, M., Alivernini, F., Gallo, L., Neroni, P., Predazzi, M., De Pietro, G., Lucidi, F., Giordano, A., & Chirico, A. (2023). The role of sense of presence in expressing cognitive abilities in a virtual reality task: An initial validation study. Scientific Reports, 13, Article 13396. https://doi.org/10.1038/s41598-023-40510-0  

VR, art and history 

Carrozzino, M., & Bergamasco, M. (2010). Beyond virtual museums: Experiencing immersive virtual reality in real museums. Journal of Cultural Heritage, 11(4), 452–458. https://doi.org/10.1016/j.culher.2010.04.001 

Boffi, P., Clerici, M., Gallace, A., & Lanzi, P. L. (2023). An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes. Computers & Education: X Reality, 2, 100014. https://doi.org/10.1016/j.cexr.2023.100014  

Podwal, M. (2016, November 16). Google Earth VR — Bringing the whole wide world to virtual reality. Google. https://blog.google/products/google-ar-vr/google-earth-vr-bringing-whole-wide-world-virtual-reality/ 

VR limitations 

Hamad, A., & Jia, B. (2022). How virtual reality technology has changed our lives: An overview of the current and potential applications and limitations. International Journal of Environmental Research and Public Health, 19(18), 11278. https://doi.org/10.3390/ijerph191811278  

Mental health in children. (2025, March 23). Virtual reality’s impact on your child’s mental health: What parents need to know. https://www.kidsmentalhealth.ca/virtual-realitys-impact-on-your-childs-mental-health-what-parents-need-to-know/ 

VR, books, or video 

Conrad, M., Kablitz, D., & Schumann, S. (2024). Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Computers & Education: X Reality, 4, Article 11. https://doi.org/10.1016/j.cexr.2024.100053 

Copyright and Licenses

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Images used in the quizzes

Wikia-Gamescom by Tim Bartel, 2017, Flickr, CC BY 2.0.

Adaptive VR Boy by Ehighway, 2019, Wikimedia Commons, CC BY-SA.

An Asian girl is reading a book in a library, n.d., Adobe Stock, Copyright (Royalty-Free Standard License).

Cute little toddler girl and school kid boy watching animal movie by Irina Schmidt, n.d., Adobe Stock, Copyright (Royalty-Free Standard License).

Asian Little boy with VR glasses, n.d., Adobe Stock, Copyright (Royalty-Free Standard License).

Young boy on dark background by Kddesignphoto, n.d., Adobe Stock, Copyright (Royalty-Free Standard License).

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