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Uiivit - Interactive learning game

The interactive learning game uiivit revealed fascinating interconnections in world history from 2021–2025. Three historical objects told the story of global trade routes and served as the starting point for the game’s journey of discovery: a gag mask, an opium pipe, and a porcelain figurine.

Interactive learning game on global history (2021–2025)

In the game, players embarked on a time-travel adventure with one of these mysterious objects. Through interactive challenges, they learned about transatlantic trade during colonial times, the British Empire, and the connections between China and the West.

The learning game was discontinued in January 2026. This archive page preserves key information. Materials and references to supporting documents can be found on the German page.

Goals & Didactics

  • The centerpiece of uiivit was an interactive learning game. It was designed for German speaking students in lower and upper secondary levels and was particularly suited for teaching in the subject area Spaces, Times, Society.

  • A range of didactic support materials was available to help integrate global interconnection history into classroom lessons.

Background

The game was originally developed as a classroom tool and was freely accessible in German on uiivit.org from 2021 to 2025.

From 2013 to 2021, the Johann Jacobs Museum examined key chapters in the history of global interconnections through its exhibitions. The museum focused on the long-standing exchanges that have linked continents and cultures, illustrated through everyday products such as coffee, chocolate, porcelain, oil, silk, and opium.

A New Chapter: A Digital Museum for Children and Educators

In 2022, the Jacobs Foundation launched a new initiative: the Digital Museum of Learning. This free online museum, created for children and educators, combines current research with global perspectives to tell compelling stories about how children learn. Its mission is to bring the history and science of learning to life on-screen, helping learners and educators around the world discover better ways to learn and thrive.

Organization, Partners & Credits

  • Publisher: Johann Jacobs Museum

  • Implementation/Design: Zense GmbH in cooperation with maze pictures swiss GmbH and AFKM, Berlin

  • Didactic Consulting & Communication: LerNetz AG

  • Historical Content: including Yann Stricker, Fabian Grütter, Roger M. Buergel